Mylocal Server
Offline 109.81.24.169:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 121/100
- 120/225
- 46/700
- 3/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Mylocal Server follow?
The rhythm of Mylocal Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 45 days 16 hours ago the current world was made.
Tag meanings
Which tags does Mylocal Server carry, and what do they mean?
Tags published by Mylocal Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Mylocal Server?
On Rust Metrics, Mylocal Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Mylocal Server hold among Rust servers?
Player hours over seven days put Mylocal Server at #13,004, in the top – of all ranked servers.
How full does Mylocal Server get?
Mylocal Server is not responding; status offline, last seen 45 days 10 hours ago.
Operator and location
What location is Mylocal Server hosted in?
No region tag on Mylocal Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.81.24.169:28015.
What Rust version is Mylocal Server on?
Reading: Mylocal Server, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Mylocal Server, and is it online?
Reading: offline. Mylocal Server last answered 45 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Mylocal Server configured, and what rules are in force?
Check: gather rate. The name Mylocal Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Mylocal Server?
Procedural map on Mylocal Server, made by the game's generator.
How to join
How can you get onto Mylocal Server?
To join: start Rust, press F1 and type client.connect 109.81.24.169:28015. Or press Launch Rust here and Steam opens the game and connects you.