Mylocal Server
Offline 109.81.23.136:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 129/100
- 51/225
- 38/700
- 6/200
- 0/500
Quick answers
from the figures on this pageReset cycle
When does Mylocal Server wipe?
The rhythm of Mylocal Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 9 hours ago.
Lists and filters
How should you read the tags on Mylocal Server?
These are the tags Mylocal Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Mylocal Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Mylocal Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Mylocal Server sit in the rankings?
Player hours over seven days put Mylocal Server at #15,468, in the top – of all ranked servers.
What is the population on Mylocal Server?
Reading for Mylocal Server: offline at this moment; last seen 42 days 14 hours ago.
Server details
What location is Mylocal Server hosted in?
No region comes from Mylocal Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 109.81.23.136:28015.
What Rust version is Mylocal Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Mylocal Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Mylocal Server, and is it online?
Mylocal Server reports offline. The last reading came 42 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Mylocal Server enforce, and what are its settings?
No gather rate appears in the name: Mylocal Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Mylocal Server?
The game generates a procedural map for Mylocal Server.
Connection
What do you do to join Mylocal Server?
Check: join. Open Rust, press F1, then enter client.connect 109.81.23.136:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.