Dev test Server
Offline 109.81.165.210:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Dev test Server follow?
Its rhythm cannot be told from the wipes of Dev test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 4 hours ago.
Tag meanings
Which tags does Dev test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Dev test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Dev test Server?
On Rust Metrics, Dev test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Dev test Server sit in the rankings?
Ranking for Dev test Server: #15,960 on seven-day player hours, top 71% of all ranked servers.
What player count does Dev test Server carry?
Status for Dev test Server: offline. Last seen 24 days 3 hours ago.
Server
Which location does Dev test Server run from?
No region tag on Dev test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.81.165.210:28015.
What Rust version is Dev test Server on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by Dev test Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Dev test Server up, and how often does it stay up?
Check: connection. Dev test Server is offline at this moment. Last contact was 24 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 5 October 2026.
Settings and map
How is Dev test Server configured, and what rules are in force?
Check: gather rate. The name Dev test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Dev test Server on?
Check: map. Procedural, generated by the game, on Dev test Server.
Connection
How can you get onto Dev test Server?
Press F1 in Rust and enter client.connect 109.81.165.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.