[DEV] Blackout Monument Event Testserver
Offline 109.41.178.241:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 129/100
- 126/225
- 51/700
- 6/200
- 26/1000
Quick answers
from the figures on this pageWipe schedule
How often does [DEV] Blackout Monument Event Testserver wipe, and when?
The rhythm of [DEV] Blackout Monument Event Testserver's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 9 hours ago.
Tags
Which tags does [DEV] Blackout Monument Event Testserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from [DEV] Blackout Monument Event Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [DEV] Blackout Monument Event Testserver?
On Rust Metrics, [DEV] Blackout Monument Event Testserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does [DEV] Blackout Monument Event Testserver hold among Rust servers?
Player hours over seven days put [DEV] Blackout Monument Event Testserver at #15,412, in the top 69% of all ranked servers.
How full does [DEV] Blackout Monument Event Testserver get?
Status for [DEV] Blackout Monument Event Testserver: offline. Last seen 6 days 13 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does [DEV] Blackout Monument Event Testserver run from?
No region comes from [DEV] Blackout Monument Event Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.41.178.241:28015.
What Rust version is [DEV] Blackout Monument Event Testserver on?
Reading: [DEV] Blackout Monument Event Testserver, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on [DEV] Blackout Monument Event Testserver, and is it online?
Check: connection. [DEV] Blackout Monument Event Testserver is offline at this moment. Last contact was 6 days 13 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 21 October 2026.
Map and rules
What settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name: [DEV] Blackout Monument Event Testserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on [DEV] Blackout Monument Event Testserver?
Check: map. Procedural, generated by the game, on [DEV] Blackout Monument Event Testserver.
Join
What do you do to join [DEV] Blackout Monument Event Testserver?
To join: start Rust, press F1 and type client.connect 109.41.178.241:28015. Or press Launch Rust here and Steam opens the game and connects you.