[DEV] Blackout Monument Event Testserver
Offline 109.41.178.189:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 146/500
- 123/100
- 188/225
- 78/700
- 10/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does [DEV] Blackout Monument Event Testserver follow?
Its rhythm cannot be told from the wipes of [DEV] Blackout Monument Event Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 12 hours ago.
Tags
Which tags does [DEV] Blackout Monument Event Testserver carry, and what do they mean?
Tags published by [DEV] Blackout Monument Event Testserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [DEV] Blackout Monument Event Testserver?
On Rust Metrics, [DEV] Blackout Monument Event Testserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does [DEV] Blackout Monument Event Testserver hold among Rust servers?
Player hours over seven days put [DEV] Blackout Monument Event Testserver at #15,411, in the top 69% of all ranked servers.
What is the population on [DEV] Blackout Monument Event Testserver?
Reading for [DEV] Blackout Monument Event Testserver: offline at this moment; last seen 7 days 23 hours ago.
Server details
Where does [DEV] Blackout Monument Event Testserver sit?
Reading: location. [DEV] Blackout Monument Event Testserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.41.178.189:28015.
What Rust version is [DEV] Blackout Monument Event Testserver on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by [DEV] Blackout Monument Event Testserver. Matching protocol is required to join. Let Steam update your game.
Is [DEV] Blackout Monument Event Testserver up, and how often does it stay up?
Reading: offline. [DEV] Blackout Monument Event Testserver last answered 7 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Settings and map
What settings and rules apply on [DEV] Blackout Monument Event Testserver?
Check: gather rate. The name [DEV] Blackout Monument Event Testserver does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on [DEV] Blackout Monument Event Testserver?
Check: map. Procedural, generated by the game, on [DEV] Blackout Monument Event Testserver.
Connection
How can you get onto [DEV] Blackout Monument Event Testserver?
Press F1 in Rust and enter client.connect 109.41.178.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.