RUST METRICSFlight deck · live data
Data live Servers11,649 Players42,065 Populated2,888 Fresh wipes 3 h106 Scan5 min
‹ All servers109.41.177.32:28015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] Blackout Monument Event Testserver

Offline 109.41.177.32:28015 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,270top 69%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does [DEV] Blackout Monument Event Testserver follow?

Its rhythm cannot be told from the wipes of [DEV] Blackout Monument Event Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 5 hours ago.

Lists and filters

Which tags does [DEV] Blackout Monument Event Testserver carry, and what do they mean?

These are the tags [DEV] Blackout Monument Event Testserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [DEV] Blackout Monument Event Testserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [DEV] Blackout Monument Event Testserver: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does [DEV] Blackout Monument Event Testserver sit in the rankings?

Ranking for [DEV] Blackout Monument Event Testserver: #15,270 on seven-day player hours, top 69% of all ranked servers.

How full does [DEV] Blackout Monument Event Testserver get?

Status for [DEV] Blackout Monument Event Testserver: offline. Last seen 6 days 10 hours ago. A seven-day average of 0 players is the reading.

Server details

Which location does [DEV] Blackout Monument Event Testserver run from?

Reading: location. [DEV] Blackout Monument Event Testserver gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.41.177.32:28015.

What Rust version is [DEV] Blackout Monument Event Testserver on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by [DEV] Blackout Monument Event Testserver. Matching protocol is required to join. Let Steam update your game.

What is the uptime on [DEV] Blackout Monument Event Testserver, and is it online?

Check: connection. [DEV] Blackout Monument Event Testserver is offline at this moment. Last contact was 6 days 10 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on [DEV] Blackout Monument Event Testserver?

No gather rate appears in the name: [DEV] Blackout Monument Event Testserver. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.

What map is [DEV] Blackout Monument Event Testserver on?

Check: map. Procedural, generated by the game, on [DEV] Blackout Monument Event Testserver.

Connection

How can you get onto [DEV] Blackout Monument Event Testserver?

Check: join. Open Rust, press F1, then enter client.connect 109.41.177.32:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.