Test
Offline 109.252.87.78:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 09:06 UTC10d ago | 0 | – | running | 0 |
| Fri 2 Oct, 07:28 UTC25d ago | 0 | – | 15.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 122/100
- 49/225
- 21/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Test?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test follow?
To tell the rhythm of Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 11 hours ago.
Tag meanings
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2617 (Protocol): Protocol 2617: join only on the same game version; cs140244 (Build): The server runs game build 140244; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): eu2 is the region code on record; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,318, in the top 70% of all ranked servers.
What is the population on Test?
Status for Test: offline. Last seen 8 days 12 hours ago.
Server
Which location does Test run from?
No region tag on Test, whose region code is eu2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.252.87.78:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2617 and build 140244, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test, and is it online?
Reading: offline. Test last answered 8 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Rules and settings
How is Test configured, and what rules are in force?
No gather rate appears in the name: Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.
What map is Test on?
Procedural map on Test, made by the game's generator.
Join
What do you do to join Test?
Check: join. Open Rust, press F1, then enter client.connect 109.252.87.78:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.