Project_Rustoid
Offline 109.252.167.120:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 134/100
- 130/225
- 31/200
- 141/700
- 47/1000
Quick answers
from the figures on this pageWipe timing
How often does Project_Rustoid wipe, and when?
To tell the rhythm of Project_Rustoid, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 9 hours ago.
Tags
Which tags does Project_Rustoid carry, and what do they mean?
Tags published by Project_Rustoid, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Project_Rustoid appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Project_Rustoid: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Project_Rustoid hold among Rust servers?
Player hours over seven days put Project_Rustoid at #15,400, in the top 69% of all ranked servers.
How full does Project_Rustoid get?
Reading for Project_Rustoid: offline at this moment; last seen 3 days 21 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does Project_Rustoid sit?
Reading: location. Project_Rustoid gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 109.252.167.120:28015.
What Rust version is Project_Rustoid on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Project_Rustoid. Check: protocol. To join, your game must match; Steam handles the update.
Is Project_Rustoid up, and how often does it stay up?
Check: connection. Project_Rustoid is offline at this moment. Last contact was 3 days 21 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Project_Rustoid?
Reading the name gives no gather rate for Project_Rustoid. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
What map is Project_Rustoid on?
The game generates a procedural map for Project_Rustoid.
How to join
What do you do to join Project_Rustoid?
To join: start Rust, press F1 and type client.connect 109.252.167.120:28015. Or press Launch Rust here and Steam opens the game and connects you.