Aperture_Game's testing server
Online 109.247.229.146:28015 checked 8m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:36 UTC10h ago | – | – | running | 0 |
| Tue 27 Oct, 07:53 UTC2d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Thu 22 Oct, 18:44 UTC7d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 18/500
- 126/100
- 34/225
- 6/700
- 21/700
- 116/200
Quick answers
from the figures on this pageWipe timing
What happens on Aperture_Game's testing server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does Aperture_Game's testing server wipe, and when?
There is no next wipe to predict: Aperture_Game's testing server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 hours ago.
Tag meanings
How should you read the tags on Aperture_Game's testing server?
Tags published by Aperture_Game's testing server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): Slots: 3; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Aperture_Game's testing server?
Rust Metrics lists featuring Aperture_Game's testing server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Aperture_Game's testing server sit in the rankings?
Player hours over seven days put Aperture_Game's testing server at #13,583, in the top 61% of all ranked servers.
What player count does Aperture_Game's testing server carry?
0 of 3 slots are filled on Aperture_Game's testing server right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 17:00 UTC over the last 48 hours.
Operator and location
Which location does Aperture_Game's testing server run from?
Reading: location. Aperture_Game's testing server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.247.229.146:28015.
What Rust version is Aperture_Game's testing server on?
Reading: Aperture_Game's testing server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Aperture_Game's testing server, and is it online now?
Check: connection. Aperture_Game's testing server is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 19 October 2026.
Rules and settings
How is Aperture_Game's testing server configured, and what rules are in force?
Reading the name gives no gather rate for Aperture_Game's testing server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Aperture_Game's testing server?
Procedural map on Aperture_Game's testing server, made by the game's generator.
How to join
How do you connect to Aperture_Game's testing server?
Press F1 in Rust and enter client.connect 109.247.229.146:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.