Rust
Offline 109.245.130.9:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
When does Rust wipe?
Its rhythm cannot be told from the wipes of Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 16 hours ago.
Tags
Which tags does Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust hold among Rust servers?
Ranking for Rust: #15,405 on seven-day player hours, top – of all ranked servers.
What is the population on Rust?
Status for Rust: offline. Last seen 39 days 8 hours ago.
Server
Which location does Rust run from?
No region comes from Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 109.245.130.9:28015.
What Rust version is Rust on?
Rust network protocol 2633 and build 163207 on Windows is the build Rust runs. Matching protocol is required to join. Let Steam update your game.
Is Rust up, and how often does it stay up?
Check: connection. Rust is offline at this moment. Last contact was 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rust?
Check: gather rate. The name Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust on?
Check: map. Procedural, generated by the game, on Rust.
How to join
How can you get onto Rust?
To join: start Rust, press F1 and type client.connect 109.245.130.9:28015. Or press Launch Rust here and Steam opens the game and connects you.