My Server
Offline 109.238.80.56:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does My Server follow?
Its rhythm cannot be told from the wipes of My Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 11 hours ago the current world was made.
Tags
Which tags does My Server carry, and what do they mean?
These are the tags My Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does My Server hold among Rust servers?
Player hours over seven days put My Server at #14,441, in the top 60% of all ranked servers.
What is the population on My Server?
My Server is not responding; status offline, last seen 28 days 12 hours ago.
Operator and location
What location is My Server hosted in?
No region tag on My Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.238.80.56:28015.
What Rust version is My Server on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by My Server. Matching protocol is required to join. Let Steam update your game.
Is My Server up, and how often does it stay up?
Check: connection. My Server is offline at this moment. Last contact was 28 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Map and rules
What rules does My Server enforce, and what are its settings?
Check: gather rate. The name My Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is My Server on?
Check: map. Procedural, generated by the game, on My Server.
Connection
How do you connect to My Server?
Press F1 in Rust and enter client.connect 109.238.80.56:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.