RUST METRICSFlight deck · live data
Data live Servers11,889 Players101,018 Populated3,946 Fresh wipes 3 h400 Scan5 min
‹ All servers109.235.50.181:28115
Offline Full Queue Fresh wipe Wipe due No query

Combat isolated acceptance

Offline 109.235.50.181:28115 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Combat isolated acceptance wipe?

Its rhythm cannot be told from the wipes of Combat isolated acceptance on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 2 hours ago.

Tag meanings

How should you read the tags on Combat isolated acceptance?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Your game must run protocol 2632 to get in; cs161125 (Build): Build 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Combat isolated acceptance. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Combat isolated acceptance?

Rust Metrics lists featuring Combat isolated acceptance: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Combat isolated acceptance sit in the rankings?

Ranking for Combat isolated acceptance: #15,344 on seven-day player hours, top 69% of all ranked servers.

How full does Combat isolated acceptance get?

Combat isolated acceptance is not responding; status offline, last seen 7 days 1 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does Combat isolated acceptance run from?

No region comes from Combat isolated acceptance. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.235.50.181:28115.

What Rust version is Combat isolated acceptance on?

Rust network protocol 2632 and build 161125 on Windows is the build Combat isolated acceptance runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Combat isolated acceptance, and is it online?

Check: connection. Combat isolated acceptance is offline at this moment. Last contact was 7 days 1 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

What rules does Combat isolated acceptance enforce, and what are its settings?

No gather rate appears in the name: Combat isolated acceptance. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Combat isolated acceptance on?

Check: map. Procedural, generated by the game, on Combat isolated acceptance.

Join

How do you connect to Combat isolated acceptance?

To join: start Rust, press F1 and type client.connect 109.235.50.181:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2632
Protocol Your game must run protocol 2632 to get in.
cs161125
Build Build 161125.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.