Combat isolated acceptance
Offline 109.235.49.132:28115 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 122/100
- 95/225
- 33/700
- 99/700
- 336/350
Quick answers
from the figures on this pageWipe schedule
When does Combat isolated acceptance wipe?
Its rhythm cannot be told from the wipes of Combat isolated acceptance on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 6 hours ago the current world was made.
Tag meanings
Which tags does Combat isolated acceptance carry, and what do they mean?
Tags published by Combat isolated acceptance, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Game build reading: 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Combat isolated acceptance appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Combat isolated acceptance: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Combat isolated acceptance sit in the rankings?
Ranking for Combat isolated acceptance: #15,268 on seven-day player hours, top 68% of all ranked servers.
What is the population on Combat isolated acceptance?
Status for Combat isolated acceptance: offline. Last seen 3 days 3 hours ago. Seven-day reading: 0 players on average.
Server
What location is Combat isolated acceptance hosted in?
No region comes from Combat isolated acceptance. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.235.49.132:28115.
What Rust version is Combat isolated acceptance on?
Rust network protocol 2632 and build 161125 on Windows is the build Combat isolated acceptance runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Combat isolated acceptance up, and how often does it stay up?
Check: connection. Combat isolated acceptance is offline at this moment. Last contact was 3 days 3 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
How is Combat isolated acceptance configured, and what rules are in force?
Reading the name gives no gather rate for Combat isolated acceptance. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Combat isolated acceptance?
Procedural map on Combat isolated acceptance, made by the game's generator.
How to join
What do you do to join Combat isolated acceptance?
To join: start Rust, press F1 and type client.connect 109.235.49.132:28115. Or press Launch Rust here and Steam opens the game and connects you.