RUST METRICSFlight deck · live data
Data live Servers11,830 Players85,544 Populated3,690 Fresh wipes 3 h401 Scan5 min
‹ All servers109.235.49.132:28115
Offline Full Queue Fresh wipe Wipe due No query

Combat isolated acceptance

Offline 109.235.49.132:28115 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,268top 68%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Combat isolated acceptance wipe?

Its rhythm cannot be told from the wipes of Combat isolated acceptance on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 6 hours ago the current world was made.

Tag meanings

Which tags does Combat isolated acceptance carry, and what do they mean?

Tags published by Combat isolated acceptance, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Game build reading: 161125; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Combat isolated acceptance appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Combat isolated acceptance: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Combat isolated acceptance sit in the rankings?

Ranking for Combat isolated acceptance: #15,268 on seven-day player hours, top 68% of all ranked servers.

What is the population on Combat isolated acceptance?

Status for Combat isolated acceptance: offline. Last seen 3 days 3 hours ago. Seven-day reading: 0 players on average.

Server

What location is Combat isolated acceptance hosted in?

No region comes from Combat isolated acceptance. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 109.235.49.132:28115.

What Rust version is Combat isolated acceptance on?

Rust network protocol 2632 and build 161125 on Windows is the build Combat isolated acceptance runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Combat isolated acceptance up, and how often does it stay up?

Check: connection. Combat isolated acceptance is offline at this moment. Last contact was 3 days 3 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.

Rules and settings

How is Combat isolated acceptance configured, and what rules are in force?

Reading the name gives no gather rate for Combat isolated acceptance. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Combat isolated acceptance?

Procedural map on Combat isolated acceptance, made by the game's generator.

How to join

What do you do to join Combat isolated acceptance?

To join: start Rust, press F1 and type client.connect 109.235.49.132:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2632
Protocol Match the game version: protocol 2632 is required.
cs161125
Build Game build reading: 161125.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.