TEST
Offline 109.199.254.163:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:19 UTC16d ago | 1 | – | running | 0 |
| Mon 12 Oct, 13:42 UTC17d ago | 1 | – | 0.3 days | 1 |
| Sun 11 Oct, 21:29 UTC17d ago | 1 | – | 0.7 days | 0 |
| Sat 10 Oct, 23:27 UTC18d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
What happens on TEST when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does TEST wipe?
No next wipe can be predicted for TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 19 hours ago.
Lists and filters
How should you read the tags on TEST?
Tags published by TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TEST sit in the rankings?
Ranking for TEST: #15,327 on seven-day player hours, top 69% of all ranked servers.
What player count does TEST carry?
Status for TEST: offline. Last seen 5 days 2 hours ago. Seven-day reading: 0 players on average.
Server
What location is TEST hosted in?
No region comes from TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.199.254.163:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by TEST. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
TEST reports offline. The last reading came 5 days 2 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
What settings and rules apply on TEST?
Reading the name gives no gather rate for TEST. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
Connection
How do you connect to TEST?
Check: join. Open Rust, press F1, then enter client.connect 109.199.254.163:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.