RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h116 Scan5 min
‹ All servers109.195.37.2:28015
Offline Full Queue Fresh wipe Wipe due No query

[TEST] SERIOUS RUST [TEST]

Offline 109.195.37.2:28015 checked 4d ago

weekly wipes moddedoxidepve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,426top 69%
Last wipe4d agoweekly schedule
Next wipe2d 16hSat 31 Oct, 10:56 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:56 UTC, in 2d 16h. Its weekly schedule tag · low confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 10:56 UTC2d 16h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
  3. WPT 3Sat 7 Nov, 10:56 UTC9d 16h
  4. WPT 4Sat 14 Nov, 10:56 UTC16d 16h
  5. WPT 5Sat 21 Nov, 10:56 UTC23d 16h
  6. WPT 6Sat 28 Nov, 10:56 UTC30d 16h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 0hFW
  8. WPT 8Sat 5 Dec, 10:56 UTC37d 16h

The first 48 hours of its last wipes

Sat 24 OctTue 20 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 10:56 UTC4d ago 0 – running 1
Tue 20 Oct, 14:13 UTC8d ago 1 – 3.9 days 1
Tue 20 Oct, 05:37 UTC8d ago 1 – 0.4 days 1
Mon 19 Oct, 11:30 UTC9d ago 1 – 0.8 days 0
Sat 17 Oct, 06:08 UTC11d ago 0 – 2.2 days 0
Thu 15 Oct, 11:05 UTC13d ago 1 – 1.8 days 0
Mon 12 Oct, 16:09 UTC16d ago 0 – 2.8 days 0
Tue 22 Sep, 10:23 UTC36d ago 0 – 20.2 days 0
Mon 21 Sep, 11:47 UTC37d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [TEST] SERIOUS RUST [TEST] when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.

How often does [TEST] SERIOUS RUST [TEST] wipe, and when?

The prediction follows its tag, because too few of [TEST] SERIOUS RUST [TEST]'s wipes are on record to confirm its schedule. On Saturday 31 October at 10:56 UTC its next wipe is due. The world in play was created 4 days 7 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

Which tags does [TEST] SERIOUS RUST [TEST] carry, and what do they mean?

These are the tags [TEST] SERIOUS RUST [TEST] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [TEST] SERIOUS RUST [TEST] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [TEST] SERIOUS RUST [TEST]: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

Where does [TEST] SERIOUS RUST [TEST] sit in the rankings?

Ranking for [TEST] SERIOUS RUST [TEST]: #15,426 on seven-day player hours, top 69% of all ranked servers.

What player count does [TEST] SERIOUS RUST [TEST] carry?

Status for [TEST] SERIOUS RUST [TEST]: offline. Last seen 4 days 5 hours ago. A seven-day average of 0 players is the reading.

Server

Which location does [TEST] SERIOUS RUST [TEST] run from?

Reading: location. [TEST] SERIOUS RUST [TEST] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 109.195.37.2:28015.

What Rust version is [TEST] SERIOUS RUST [TEST] on?

Rust network protocol 2635 and build 168909 on Windows is the build [TEST] SERIOUS RUST [TEST] runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on [TEST] SERIOUS RUST [TEST], and is it online?

[TEST] SERIOUS RUST [TEST] reports offline. The last reading came 4 days 5 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Settings and map

What rules does [TEST] SERIOUS RUST [TEST] enforce, and what are its settings?

Reading the name gives no gather rate for [TEST] SERIOUS RUST [TEST]. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on [TEST] SERIOUS RUST [TEST]?

Check: map. Procedural, size 4,500, seed 327, generated by the game on [TEST] SERIOUS RUST [TEST]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto [TEST] SERIOUS RUST [TEST]?

Press F1 in Rust and enter client.connect 109.195.37.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.