[TEST] SERIOUS RUST [TEST]
Offline 109.195.37.2:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:56 UTC, in 2d 16h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 10:56 UTC2d 16h
- WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 3Sat 7 Nov, 10:56 UTC9d 16h
- WPT 4Sat 14 Nov, 10:56 UTC16d 16h
- WPT 5Sat 21 Nov, 10:56 UTC23d 16h
- WPT 6Sat 28 Nov, 10:56 UTC30d 16h
- WPT 7Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 8Sat 5 Dec, 10:56 UTC37d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:56 UTC4d ago | 0 | – | running | 1 |
| Tue 20 Oct, 14:13 UTC8d ago | 1 | – | 3.9 days | 1 |
| Tue 20 Oct, 05:37 UTC8d ago | 1 | – | 0.4 days | 1 |
| Mon 19 Oct, 11:30 UTC9d ago | 1 | – | 0.8 days | 0 |
| Sat 17 Oct, 06:08 UTC11d ago | 0 | – | 2.2 days | 0 |
| Thu 15 Oct, 11:05 UTC13d ago | 1 | – | 1.8 days | 0 |
| Mon 12 Oct, 16:09 UTC16d ago | 0 | – | 2.8 days | 0 |
| Tue 22 Sep, 10:23 UTC36d ago | 0 | – | 20.2 days | 0 |
| Mon 21 Sep, 11:47 UTC37d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 10/100
- 8/200
- 3/50
- 2/50
- 0/30
- 7/250
Quick answers
from the figures on this pageWipe timing
What happens on [TEST] SERIOUS RUST [TEST] when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does [TEST] SERIOUS RUST [TEST] wipe, and when?
The prediction follows its tag, because too few of [TEST] SERIOUS RUST [TEST]'s wipes are on record to confirm its schedule. On Saturday 31 October at 10:56 UTC its next wipe is due. The world in play was created 4 days 7 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does [TEST] SERIOUS RUST [TEST] carry, and what do they mean?
These are the tags [TEST] SERIOUS RUST [TEST] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [TEST] SERIOUS RUST [TEST] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [TEST] SERIOUS RUST [TEST]: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
Where does [TEST] SERIOUS RUST [TEST] sit in the rankings?
Ranking for [TEST] SERIOUS RUST [TEST]: #15,426 on seven-day player hours, top 69% of all ranked servers.
What player count does [TEST] SERIOUS RUST [TEST] carry?
Status for [TEST] SERIOUS RUST [TEST]: offline. Last seen 4 days 5 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does [TEST] SERIOUS RUST [TEST] run from?
Reading: location. [TEST] SERIOUS RUST [TEST] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 109.195.37.2:28015.
What Rust version is [TEST] SERIOUS RUST [TEST] on?
Rust network protocol 2635 and build 168909 on Windows is the build [TEST] SERIOUS RUST [TEST] runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [TEST] SERIOUS RUST [TEST], and is it online?
[TEST] SERIOUS RUST [TEST] reports offline. The last reading came 4 days 5 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
What rules does [TEST] SERIOUS RUST [TEST] enforce, and what are its settings?
Reading the name gives no gather rate for [TEST] SERIOUS RUST [TEST]. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [TEST] SERIOUS RUST [TEST]?
Check: map. Procedural, size 4,500, seed 327, generated by the game on [TEST] SERIOUS RUST [TEST]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto [TEST] SERIOUS RUST [TEST]?
Press F1 in Rust and enter client.connect 109.195.37.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.