RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers109.195.27.208:28015
Online Full Queue Fresh wipe Wipe due No query

RUS 64 SARATOV

Online 109.195.27.208:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 173 SERVER FPS

Server fps

48 h low 173 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,740 ×1000

Entities

48 h range 48,740–48,740 · memory 1,361 MB
1239 ET SINCE RESTART 03:50

Uptime

3 h 50 min since its last restart, at the last reading
7-day average0peak 1
Rank#10,017top 45%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory1,361MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0017:0022:0002:0007:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 15:29 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RUS 64 SARATOV?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does RUS 64 SARATOV follow?

Its rhythm cannot be told from the wipes of RUS 64 SARATOV on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 18 hours ago.

Tags

Which tags does RUS 64 SARATOV carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUS 64 SARATOV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RUS 64 SARATOV appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RUS 64 SARATOV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does RUS 64 SARATOV sit in the rankings?

Ranking for RUS 64 SARATOV: #10,017 on seven-day player hours, top 45% of all ranked servers.

What is the population on RUS 64 SARATOV?

Current headcount on RUS 64 SARATOV: 1 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does RUS 64 SARATOV run from?

No region comes from RUS 64 SARATOV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.195.27.208:28015.

What Rust version is RUS 64 SARATOV on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by RUS 64 SARATOV. Matching protocol is required to join. Let Steam update your game.

Is performance on RUS 64 SARATOV within range?

Over the last 48 hours the average was 173 server fps; the floor was 173. Peak entity count: 48,740. Buildings, deployables and all else included. Check: memory. Peak use was 1,361 MB. What players call lag comes from low fps and an entity count on the rise.

Is RUS 64 SARATOV up, and how often does it stay up?

Reading: online. RUS 64 SARATOV answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 65% uptime over the last 2 full days. It was up 31 of 48 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.

Settings and map

What settings and rules apply on RUS 64 SARATOV?

Check: gather rate. The name RUS 64 SARATOV does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is RUS 64 SARATOV on?

From seed 689777, the game generates the procedural map on RUS 64 SARATOV. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join RUS 64 SARATOV?

Check: join. Open Rust, press F1, then enter client.connect 109.195.27.208:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.