RUS 64 SARATOV
Online 109.195.27.208:28015 checked 12m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 173 · below 20 is lag, below 10 is badEntities
48 h range 48,740–48,740 · memory 1,361 MBUptime
3 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:29 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 132/100
- 184/225
- 75/700
- 16/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RUS 64 SARATOV?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does RUS 64 SARATOV follow?
Its rhythm cannot be told from the wipes of RUS 64 SARATOV on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 18 hours ago.
Tags
Which tags does RUS 64 SARATOV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUS 64 SARATOV. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUS 64 SARATOV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUS 64 SARATOV: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Where does RUS 64 SARATOV sit in the rankings?
Ranking for RUS 64 SARATOV: #10,017 on seven-day player hours, top 45% of all ranked servers.
What is the population on RUS 64 SARATOV?
Current headcount on RUS 64 SARATOV: 1 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does RUS 64 SARATOV run from?
No region comes from RUS 64 SARATOV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.195.27.208:28015.
What Rust version is RUS 64 SARATOV on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RUS 64 SARATOV. Matching protocol is required to join. Let Steam update your game.
Is performance on RUS 64 SARATOV within range?
Over the last 48 hours the average was 173 server fps; the floor was 173. Peak entity count: 48,740. Buildings, deployables and all else included. Check: memory. Peak use was 1,361 MB. What players call lag comes from low fps and an entity count on the rise.
Is RUS 64 SARATOV up, and how often does it stay up?
Reading: online. RUS 64 SARATOV answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Reading: 65% uptime over the last 2 full days. It was up 31 of 48 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
What settings and rules apply on RUS 64 SARATOV?
Check: gather rate. The name RUS 64 SARATOV does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is RUS 64 SARATOV on?
From seed 689777, the game generates the procedural map on RUS 64 SARATOV. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join RUS 64 SARATOV?
Check: join. Open Rust, press F1, then enter client.connect 109.195.27.208:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.