nameserver
Offline 109.174.76.233:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 129/100
- 136/225
- 28/200
- 148/700
- 46/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does nameserver follow?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 11 hours ago.
Tag meanings
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #12,321, in the top 56% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 2 days 6 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
What location is nameserver hosted in?
No region comes from nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.174.76.233:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. Matching protocol is required to join. Let Steam update your game.
Is nameserver up, and how often does it stay up?
nameserver reports offline. The last reading came 2 days 6 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nameserver?
Procedural map on nameserver, made by the game's generator.
Connection
How do you connect to nameserver?
To join: start Rust, press F1 and type client.connect 109.174.76.233:28015. Or press Launch Rust here and Steam opens the game and connects you.