ubojnia local
Offline 109.173.177.1:28015 checked 6h ago
Server instruments
last reading Thu 00:00 UTCPlayers now
40% full 7-day avg7-day peakServer fps
48 h low 65 · below 20 is lag, below 10 is badEntities
48 h range 98,037–106,812 · memory 2,901 MBUptime
4 h 11 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:53 UTC3d ago | 1 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 134/100
- 96/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ubojnia local?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
When does ubojnia local wipe?
Its rhythm cannot be told from the wipes of ubojnia local on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 8 hours ago.
Tags
Which tags does ubojnia local carry, and what do they mean?
These are the tags ubojnia local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of ubojnia local?
Check: operator. The codebites.eu hostname comes from ubojnia local alone; no other server we track uses it.
Where does ubojnia local appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ubojnia local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does ubojnia local hold among Rust servers?
Player hours over seven days put ubojnia local at #5,799, in the top 26% of all ranked servers.
What is the population on ubojnia local?
Reading for ubojnia local: offline at this moment; last seen 6 hours ago. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 21:00 UTC over the last 48 hours.
Operator and location
Where does ubojnia local sit?
No region comes from ubojnia local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.173.177.1:28015.
What Rust version is ubojnia local on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ubojnia local. To get in, your game needs the same protocol; Steam applies the update.
Is performance on ubojnia local within range?
Check: fps. Average 128 server fps over the last 48 hours, low of 65. Within range. Check: entities. The peak was 106,812, counting buildings, deployables and the rest of the world. Reading: 2,905 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is ubojnia local, and is it online now?
Check: connection. ubojnia local is offline at this moment. Last contact was 6 hours ago. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 4 full days: 29 of 96 hours, or 30%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What rules does ubojnia local enforce, and what are its settings?
No gather rate appears in the name: ubojnia local. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is ubojnia local on?
Check: map. Procedural, size 4,250, seed 1189504587, generated by the game on ubojnia local. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto ubojnia local?
To join: start Rust, press F1 and type client.connect 109.173.177.1:28015. Or press Launch Rust here and Steam opens the game and connects you.