Fire Test
Offline 109.171.98.79:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/500
- 127/100
- 119/225
- 42/700
- 5/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Fire Test when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 29 hours in.
When does Fire Test wipe?
Its rhythm cannot be told from the wipes of Fire Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 20 hours ago the current world was made.
Lists and filters
Which tags does Fire Test carry, and what do they mean?
Tags published by Fire Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Fire Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Fire Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Fire Test sit in the rankings?
Player hours over seven days put Fire Test at #11,946, in the top 54% of all ranked servers.
How full does Fire Test get?
Status for Fire Test: offline. Last seen 2 days 14 hours ago. Check: players over seven days. Average 1, peak 1.
Server
Which location does Fire Test run from?
Reading: location. Fire Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 109.171.98.79:28015.
What Rust version is Fire Test on?
Rust network protocol 2635 and build 167398 on Windows is the build Fire Test runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Fire Test, and is it online?
Reading: offline. Fire Test last answered 2 days 14 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
What settings and rules apply on Fire Test?
No gather rate appears in the name: Fire Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Fire Test?
Check: map. Procedural, generated by the game, on Fire Test.
Connection
How do you connect to Fire Test?
Press F1 in Rust and enter client.connect 109.171.98.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.