Zeeuss's Test Server
Offline 109.164.126.222:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
14% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 56/225
- 20/700
- 56/700
- 255/260
Quick answers
from the figures on this pageWipe timing
How often does Zeeuss's Test Server wipe, and when?
To tell the rhythm of Zeeuss's Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 6 hours ago.
Lists and filters
Which tags does Zeeuss's Test Server carry, and what do they mean?
These are the tags Zeeuss's Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp7 (Max players): Slots: 7; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Zeeuss's Test Server?
On Rust Metrics, Zeeuss's Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Zeeuss's Test Server hold among Rust servers?
Player hours over seven days put Zeeuss's Test Server at #13,546, in the top 61% of all ranked servers.
What is the population on Zeeuss's Test Server?
Reading for Zeeuss's Test Server: offline at this moment; last seen 18 days 5 hours ago.
Server details
What location is Zeeuss's Test Server hosted in?
No region comes from Zeeuss's Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.164.126.222:28015.
What Rust version is Zeeuss's Test Server on?
Rust network protocol 2634 and build 167398 on Windows is the build Zeeuss's Test Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Zeeuss's Test Server up, and how often does it stay up?
Zeeuss's Test Server reports offline. The last reading came 18 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Zeeuss's Test Server?
Reading the name gives no gather rate for Zeeuss's Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Zeeuss's Test Server?
Procedural map on Zeeuss's Test Server, made by the game's generator.
Connection
How can you get onto Zeeuss's Test Server?
Check: join. Open Rust, press F1, then enter client.connect 109.164.126.222:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.