[ESP] Test
Offline 109.136.13.242:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 59/500
- 131/100
- 86/225
- 28/700
- 3/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
How often does [ESP] Test wipe, and when?
Its rhythm cannot be told from the wipes of [ESP] Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 22 hours ago.
Tags
Which tags does [ESP] Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from [ESP] Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [ESP] Test appear in Rust Metrics lists and filters?
On Rust Metrics, [ESP] Test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does [ESP] Test sit in the rankings?
Ranking for [ESP] Test: #13,025 on seven-day player hours, top 59% of all ranked servers.
What player count does [ESP] Test carry?
Reading for [ESP] Test: offline at this moment; last seen 10 days 13 hours ago.
Operator and location
Where does [ESP] Test sit?
No region tag on [ESP] Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 109.136.13.242:28015.
What Rust version is [ESP] Test on?
Reading: [ESP] Test, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [ESP] Test, and is it online now?
Reading: offline. [ESP] Test last answered 10 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 October 2026.
Rules and settings
How is [ESP] Test configured, and what rules are in force?
Reading the name gives no gather rate for [ESP] Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is [ESP] Test on?
Procedural map on [ESP] Test, made by the game's generator.
Join
How can you get onto [ESP] Test?
Check: join. Open Rust, press F1, then enter client.connect 109.136.13.242:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.