nameserver
Offline 109.126.148.120:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 132/100
- 79/700
- 16/200
- 23/1000
- 256/700
Quick answers
from the figures on this pageWipe schedule
When does nameserver wipe?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 17 hours ago the current world was made.
Lists and filters
Which tags does nameserver carry, and what do they mean?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nameserver?
On Rust Metrics, nameserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Ranking for nameserver: #16,013 on seven-day player hours, top 69% of all ranked servers.
What player count does nameserver carry?
Reading for nameserver: offline at this moment; last seen 27 days 14 hours ago.
Operator and location
Which location does nameserver run from?
No region comes from nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.126.148.120:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.
How reliable is nameserver, and is it online now?
Reading: offline. nameserver last answered 27 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on nameserver?
No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nameserver?
The game generates a procedural map for nameserver.
Connection
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 109.126.148.120:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.