Citadel Servers Test
Online 109.123.230.80:28015 checked 9m ago
Server instruments
last reading Fri 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 181 · below 20 is lag, below 10 is badEntities
48 h range 83,562–99,183 · memory 2,565 MBUptime
17 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 126/100
- 82/225
- 23/700
- 64/700
- 56/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Citadel Servers Test?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 22 hours in.
How often does Citadel Servers Test wipe, and when?
To tell the rhythm of Citadel Servers Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 16 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on Citadel Servers Test?
Tags published by Citadel Servers Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Citadel Servers Test?
Rust Metrics lists featuring Citadel Servers Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Citadel Servers Test sit in the rankings?
Player hours over seven days put Citadel Servers Test at #14,889, in the top 67% of all ranked servers.
How full does Citadel Servers Test get?
0 of 100 slots are filled on Citadel Servers Test right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 0 players, at 19:00 UTC over the last 48 hours.
Server
Where does Citadel Servers Test sit?
Reading: location. Citadel Servers Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 109.123.230.80:28015.
What Rust version is Citadel Servers Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Citadel Servers Test. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Citadel Servers Test within range?
Reading: 219 server fps on average across the last 48 hours. It never dropped below 181. Check: entities. The peak was 99,183, counting buildings, deployables and the rest of the world. Memory peak: 2,863 MB. What players call lag comes from low fps and an entity count on the rise.
Is Citadel Servers Test up, and how often does it stay up?
Check: connection. Citadel Servers Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Uptime for the last 7 full days: 151 of 168 hours, or 90%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Citadel Servers Test?
Check: gather rate. The name Citadel Servers Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Citadel Servers Test on?
Check: map. Procedural, size 4,000, seed 28475, generated by the game on Citadel Servers Test. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Citadel Servers Test?
To join: start Rust, press F1 and type client.connect 109.123.230.80:28015. Or press Launch Rust here and Steam opens the game and connects you.