142# NEEDFORCRAFT Classic 16.10
Online 109.111.170.145:28016 checked 10m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 50 · below 20 is lag, below 10 is badEntities
48 h range 103,275–105,630 · memory 3,007 MBUptime
9 h 54 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
- WPT 2Thu 19 Nov, 11:16 UTC20d 23h
- WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:16 UTC7d ago | 2 | – | running | 0 |
| Thu 15 Oct, 17:35 UTC13d ago | 3 | held half | 6.7 days | 0 |
| Mon 5 Oct, 12:33 UTC23d ago | 2 | held half | 10.2 days | 0 |
| Fri 2 Oct, 15:21 UTC26d ago | 2 | halved by day 1 | 2.9 days | 0 |
| Fri 18 Sep, 11:48 UTC40d ago | 7 | halved by day 4 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/100
- 13/100
- 7/200
- 11/200
- 5/50
- 1/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on 142# NEEDFORCRAFT Classic 16.10?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 30 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 2.5 it fell below half when it didn't.
When does 142# NEEDFORCRAFT Classic 16.10 wipe?
Its tag guides the prediction: too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 17 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on 142# NEEDFORCRAFT Classic 16.10?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): 99 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 142# NEEDFORCRAFT Classic 16.10. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 142# NEEDFORCRAFT Classic 16.10?
These Rust Metrics lists carry 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player count
What position does 142# NEEDFORCRAFT Classic 16.10 hold among Rust servers?
Ranking for 142# NEEDFORCRAFT Classic 16.10: #5,748 on seven-day player hours, top 26% of all ranked servers.
How full does 142# NEEDFORCRAFT Classic 16.10 get?
Current headcount on 142# NEEDFORCRAFT Classic 16.10: 2 players, 99 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 10:00 UTC over the last 48 hours.
Operator and location
Where does 142# NEEDFORCRAFT Classic 16.10 sit?
No region tag on 142# NEEDFORCRAFT Classic 16.10. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.111.170.145:28016.
What Rust version is 142# NEEDFORCRAFT Classic 16.10 on?
Reading: 142# NEEDFORCRAFT Classic 16.10, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on 142# NEEDFORCRAFT Classic 16.10 within range?
Check: fps. Average 89 server fps over the last 48 hours, low of 50. Within range. Reading: 105,630 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,652 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on 142# NEEDFORCRAFT Classic 16.10, and is it online?
Check: connection. 142# NEEDFORCRAFT Classic 16.10 is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 93% uptime over the last 7 full days. It was up 157 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is 142# NEEDFORCRAFT Classic 16.10 configured, and what rules are in force?
No gather rate appears in the name: 142# NEEDFORCRAFT Classic 16.10. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
What map is 142# NEEDFORCRAFT Classic 16.10 on?
Size 4,250 and seed 228074660: the game generates the procedural map on 142# NEEDFORCRAFT Classic 16.10 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto 142# NEEDFORCRAFT Classic 16.10?
Press F1 in Rust and enter client.connect 109.111.170.145:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at http://needforcraft.ru/.