RUST METRICSFlight deck · live data
Data live Servers11,741 Players62,626 Populated3,351 Fresh wipes 3 h195 Scan5 min
‹ All servers109.111.170.145:28016
Online Full Queue Fresh wipe Wipe due No query

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 10m ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 25 50 74 99 PAX 2 /99

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 88 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,630 ×1000

Entities

48 h range 103,275–105,630 · memory 3,007 MB
1239 ET SINCE RESTART 09:54

Uptime

9 h 54 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,748top 26%
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Memory3,007MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 7hFW
  2. WPT 2Thu 19 Nov, 11:16 UTC20d 23h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 7hFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC23d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC40d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on 142# NEEDFORCRAFT Classic 16.10?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 30 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. By day 2.5 it fell below half when it didn't.

When does 142# NEEDFORCRAFT Classic 16.10 wipe?

Its tag guides the prediction: too few of 142# NEEDFORCRAFT Classic 16.10's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 17 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on 142# NEEDFORCRAFT Classic 16.10?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): 99 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 142# NEEDFORCRAFT Classic 16.10. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 142# NEEDFORCRAFT Classic 16.10?

These Rust Metrics lists carry 142# NEEDFORCRAFT Classic 16.10: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

What position does 142# NEEDFORCRAFT Classic 16.10 hold among Rust servers?

Ranking for 142# NEEDFORCRAFT Classic 16.10: #5,748 on seven-day player hours, top 26% of all ranked servers.

How full does 142# NEEDFORCRAFT Classic 16.10 get?

Current headcount on 142# NEEDFORCRAFT Classic 16.10: 2 players, 99 slots available. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 10:00 UTC over the last 48 hours.

Operator and location

Where does 142# NEEDFORCRAFT Classic 16.10 sit?

No region tag on 142# NEEDFORCRAFT Classic 16.10. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 109.111.170.145:28016.

What Rust version is 142# NEEDFORCRAFT Classic 16.10 on?

Reading: 142# NEEDFORCRAFT Classic 16.10, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on 142# NEEDFORCRAFT Classic 16.10 within range?

Check: fps. Average 89 server fps over the last 48 hours, low of 50. Within range. Reading: 105,630 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,652 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on 142# NEEDFORCRAFT Classic 16.10, and is it online?

Check: connection. 142# NEEDFORCRAFT Classic 16.10 is online at this moment. By its reported uptime, the last restart was roughly 9 hours ago. Reading: 93% uptime over the last 7 full days. It was up 157 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is 142# NEEDFORCRAFT Classic 16.10 configured, and what rules are in force?

No gather rate appears in the name: 142# NEEDFORCRAFT Classic 16.10. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

What map is 142# NEEDFORCRAFT Classic 16.10 on?

Size 4,250 and seed 228074660: the game generates the procedural map on 142# NEEDFORCRAFT Classic 16.10 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto 142# NEEDFORCRAFT Classic 16.10?

Press F1 in Rust and enter client.connect 109.111.170.145:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at http://needforcraft.ru/.

PLACARDS

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp99
Max players 99 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.