s1
Offline 109.104.223.62:28800 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 133/100
- 156/225
- 64/700
- 188/700
- 348/350
Quick answers
from the figures on this pageReset cycle
When does s1 wipe?
The rhythm of s1's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 53 days 3 hours ago.
Tag meanings
Which tags does s1 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $reu1 (Region code): Region code reading: eu1; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from s1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does s1 appear in Rust Metrics lists and filters?
On Rust Metrics, s1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does s1 sit in the rankings?
Player hours over seven days put s1 at #15,467, in the top 67% of all ranked servers.
What is the population on s1?
s1 is not responding; status offline, last seen 37 days 4 hours ago.
Operator and location
Where does s1 sit?
Reading: location. s1 gives no region, with region code eu1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 109.104.223.62:28800.
What Rust version is s1 on?
Rust network protocol 2633 and build 165217 on Windows is the build s1 runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is s1, and is it online now?
Reading: offline. s1 last answered 37 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does s1 enforce, and what are its settings?
No gather rate appears in the name: s1. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join s1?
Press F1 in Rust and enter client.connect 109.104.223.62:28800. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.