RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h42 Scan5 min
‹ All servers108.74.19.235:28066
Offline Full Queue Fresh wipe Wipe due No query

Battlegrounds Testing

Offline 108.74.19.235:28066 checked 19h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 00:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 107 SERVER FPS

Server fps

48 h low 92 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,160 ×1000

Entities

48 h range 66,733–69,234 · memory 2,674 MB
1239 ET SINCE RESTART 23:56

Uptime

23 h 56 min since its last restart, at the last reading
7-day average0peak –
Rank#15,373top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory2,674MBat the last reading
REC 1

Players

AveragePeak
0123420:0002:0007:0013:0018:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0002:0007:0013:0018:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:29 UTC FW27d ago 1 – running 0
Sat 19 Sep, 18:55 UTC39d ago 1 halved by day 1 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Battlegrounds Testing when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 33 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does Battlegrounds Testing wipe?

Its rhythm cannot be told from the wipes of Battlegrounds Testing on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days ago.

Tag meanings

How should you read the tags on Battlegrounds Testing?

These are the tags Battlegrounds Testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Battlegrounds Testing?

On Rust Metrics, Battlegrounds Testing sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Battlegrounds Testing hold among Rust servers?

Player hours over seven days put Battlegrounds Testing at #15,373, in the top 69% of all ranked servers.

How full does Battlegrounds Testing get?

Reading for Battlegrounds Testing: offline at this moment; last seen 19 hours ago. A seven-day average of 0 players is the reading.

Server details

What location is Battlegrounds Testing hosted in?

Reading: location. Battlegrounds Testing gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 108.74.19.235:28066.

What Rust version is Battlegrounds Testing on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Battlegrounds Testing. Matching protocol is required to join. Let Steam update your game.

Is performance on Battlegrounds Testing within range?

Check: fps. Average 111 server fps over the last 48 hours, low of 92. Within range. Check: entities. The peak was 69,234, counting buildings, deployables and the rest of the world. Reading: 2,674 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Battlegrounds Testing, and is it online now?

Check: connection. Battlegrounds Testing is offline at this moment. Last contact was 19 hours ago. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Battlegrounds Testing enforce, and what are its settings?

Check: gather rate. The name Battlegrounds Testing does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Battlegrounds Testing?

Size 3,500 and seed 980990498: the game generates the procedural map on Battlegrounds Testing from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

What do you do to join Battlegrounds Testing?

To join: start Rust, press F1 and type client.connect 108.74.19.235:28066. Or press Launch Rust here and Steam opens the game and connects you. https://stats.battlegroundsrust.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.