RUST METRICSFlight deck · live data
Data live Servers11,869 Players103,347 Populated3,962 Fresh wipes 3 h552 Scan5 min
‹ All servers108.73.93.241:29515
Offline Full Queue Fresh wipe Wipe due No query

KNH PRIVATE OFFLINE MAP BUILD

Offline 108.73.93.241:29515 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,338top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 02:58 UTC7d ago 0 – running 0
Wed 21 Oct, 13:17 UTC8d ago 0 – 0.6 days 0
Wed 21 Oct, 03:52 UTC8d ago 0 – 0.4 days 0
Tue 20 Oct, 10:53 UTC9d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on KNH PRIVATE OFFLINE MAP BUILD?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

How often does KNH PRIVATE OFFLINE MAP BUILD wipe, and when?

There is no next wipe to predict: KNH PRIVATE OFFLINE MAP BUILD wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 16 hours ago.

Tag meanings

How should you read the tags on KNH PRIVATE OFFLINE MAP BUILD?

Tags published by KNH PRIVATE OFFLINE MAP BUILD, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show KNH PRIVATE OFFLINE MAP BUILD?

Rust Metrics lists featuring KNH PRIVATE OFFLINE MAP BUILD: Build and creative servers and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does KNH PRIVATE OFFLINE MAP BUILD sit in the rankings?

Player hours over seven days put KNH PRIVATE OFFLINE MAP BUILD at #15,338, in the top 69% of all ranked servers.

How full does KNH PRIVATE OFFLINE MAP BUILD get?

KNH PRIVATE OFFLINE MAP BUILD is not responding; status offline, last seen 7 days 9 hours ago. A seven-day average of 0 players is the reading.

Server

Where does KNH PRIVATE OFFLINE MAP BUILD sit?

Reading: location. KNH PRIVATE OFFLINE MAP BUILD gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 108.73.93.241:29515.

What Rust version is KNH PRIVATE OFFLINE MAP BUILD on?

Reading: KNH PRIVATE OFFLINE MAP BUILD, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is KNH PRIVATE OFFLINE MAP BUILD, and is it online now?

KNH PRIVATE OFFLINE MAP BUILD reports offline. The last reading came 7 days 9 hours ago. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Reading: first seen 19 October 2026, recorded by Rust Metrics.

Settings and map

What rules does KNH PRIVATE OFFLINE MAP BUILD enforce, and what are its settings?

Check: gather rate. The name KNH PRIVATE OFFLINE MAP BUILD does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is KNH PRIVATE OFFLINE MAP BUILD on?

Check: map. Procedural, generated by the game, on KNH PRIVATE OFFLINE MAP BUILD.

How to join

What do you do to join KNH PRIVATE OFFLINE MAP BUILD?

To join: start Rust, press F1 and type client.connect 108.73.93.241:29515. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.