RUST METRICSFlight deck · live data
Data live Servers11,733 Players61,573 Populated3,391 Fresh wipes 3 h186 Scan5 min
‹ All servers108.61.88.15:28016
Online Full Queue Fresh wipe Wipe due No query

BotWorld WARZONE - AI Bot War

Online NA 108.61.88.15:28016 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 85 SERVER FPS

Server fps

48 h low 3 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,533 ×1000

Entities

48 h range 40,308–46,566 · memory 1,827 MB
1239 ET SINCE RESTART 02:21

Uptime

2 h 21 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,020top 36% · #1166 in NA
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Memory1,827MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC7d ago 2 – running 0
Fri 16 Oct, 00:42 UTC13d ago 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC20d ago 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago 9 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on BotWorld WARZONE - AI Bot War?

An average of 4 players came at the busiest on its recent wipes. 8 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 3 it fell below half when it didn't.

How often does BotWorld WARZONE - AI Bot War wipe, and when?

No next wipe can be predicted for BotWorld WARZONE - AI Bot War, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 19 hours ago.

Tags

Which tags does BotWorld WARZONE - AI Bot War carry, and what do they mean?

Tags published by BotWorld WARZONE - AI Bot War, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^i (Battlefield): Kits and high rates feed fast PvP here; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show BotWorld WARZONE - AI Bot War?

These Rust Metrics lists carry BotWorld WARZONE - AI Bot War: Modded Rust servers, checked live, Rust battlefield servers: check the readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does BotWorld WARZONE - AI Bot War hold among Rust servers?

Player hours over the last seven days put BotWorld WARZONE - AI Bot War at #8,020, #1,166 in North America, in the top 36% of all ranked servers.

How full does BotWorld WARZONE - AI Bot War get?

Current headcount on BotWorld WARZONE - AI Bot War: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.

Server details

What location is BotWorld WARZONE - AI Bot War hosted in?

Reading: location. The NA tag puts BotWorld WARZONE - AI Bot War in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 108.61.88.15:28016.

What Rust version is BotWorld WARZONE - AI Bot War on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by BotWorld WARZONE - AI Bot War. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for BotWorld WARZONE - AI Bot War?

Check: fps. Average 95 server fps over the last 48 hours, low of 3. Within range. Check: entities. The peak was 46,566, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,166 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is BotWorld WARZONE - AI Bot War up, and how often does it stay up?

BotWorld WARZONE - AI Bot War reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 5 October 2026.

Settings and map

What rules does BotWorld WARZONE - AI Bot War enforce, and what are its settings?

Reading the name gives no gather rate for BotWorld WARZONE - AI Bot War. 8 players per group, the default value. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is BotWorld WARZONE - AI Bot War on?

Check: map. Procedural, size 3,000, seed 2481346, generated by the game on BotWorld WARZONE - AI Bot War. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto BotWorld WARZONE - AI Bot War?

To join: start Rust, press F1 and type client.connect 108.61.88.15:28016. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/5NzyCDXe5z.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^i
Battlefield Kits and high rates feed fast PvP here.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.