PotatoLand
Online 108.61.121.28:28016 checked 14m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 100 · below 20 is lag, below 10 is badEntities
48 h range 16,871–19,237 · memory 872 MBUptime
16 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 130/100
- 109/225
- 37/700
- 4/200
- 10/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does PotatoLand follow?
Its rhythm cannot be told from the wipes of PotatoLand on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 51 days 14 hours ago.
Lists and filters
Which tags does PotatoLand carry, and what do they mean?
Tags published by PotatoLand, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PotatoLand appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PotatoLand: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does PotatoLand sit in the rankings?
Player hours over seven days put PotatoLand at #15,339, in the top 69% of all ranked servers.
What is the population on PotatoLand?
0 of 50 slots are filled on PotatoLand right now. Check: player average. 0 over the last seven days.
Server
What location is PotatoLand hosted in?
No region comes from PotatoLand. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 108.61.121.28:28016.
What Rust version is PotatoLand on?
Rust network protocol 2633 and build 163207 on Windows is the build PotatoLand runs. Matching protocol is required to join. Let Steam update your game.
Is performance on PotatoLand within range?
Over the last 48 hours the average was 100 server fps; the floor was 100. Peak entity count: 19,237. Buildings, deployables and all else included. Check: memory. Peak use was 1,800 MB. Expect lag when fps falls and entities climb.
What is the uptime on PotatoLand, and is it online?
PotatoLand reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is PotatoLand configured, and what rules are in force?
Reading the name gives no gather rate for PotatoLand. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on PotatoLand?
Size 2,000 and seed 270826028: the game generates the procedural map on PotatoLand from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to PotatoLand?
To join: start Rust, press F1 and type client.connect 108.61.121.28:28016. Or press Launch Rust here and Steam opens the game and connects you.