Empires Test
Offline 108.6.100.143:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:22 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/500
- 123/100
- 118/225
- 44/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
When does Empires Test wipe?
Its rhythm cannot be told from the wipes of Empires Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 hours ago.
Lists and filters
How should you read the tags on Empires Test?
These are the tags Empires Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Empires Test?
These Rust Metrics lists carry Empires Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does Empires Test hold among Rust servers?
Ranking for Empires Test: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does Empires Test get?
Empires Test is not responding; status offline, last seen 32 hours ago. Check: player average. 0 over the last seven days.
Server details
What location is Empires Test hosted in?
No region tag on Empires Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 108.6.100.143:28015.
What Rust version is Empires Test on?
Rust network protocol 2635 and build 168909 on Windows is the build Empires Test runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Empires Test, and is it online?
Check: connection. Empires Test is offline at this moment. Last contact was 32 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
How is Empires Test configured, and what rules are in force?
No gather rate appears in the name: Empires Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Empires Test on?
Procedural map on Empires Test, made by the game's generator.
Connection
How can you get onto Empires Test?
To join: start Rust, press F1 and type client.connect 108.6.100.143:28015. Or press Launch Rust here and Steam opens the game and connects you.