RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers108.55.227.70:28015
Offline Full Queue Fresh wipe Wipe due No query

Destroyed

Offline 108.55.227.70:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,067top 50%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct14 Oct20 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:10 UTC3d ago 1 – running 1
Wed 14 Oct, 23:04 UTC14d ago 1 – 10.9 days 1
Mon 12 Oct, 21:38 UTC16d ago 1 – 2.1 days 0
Mon 12 Oct, 13:02 UTC16d ago 1 – 0.4 days 1
Sun 11 Oct, 13:28 UTC17d ago 1 – 1 days 0
Sat 10 Oct, 15:16 UTC18d ago 1 – 0.9 days 1
Thu 8 Oct, 16:05 UTC20d ago 1 – 2 days 1
Wed 7 Oct, 16:29 UTC21d ago 1 – 1 days 0
Thu 1 Oct, 18:16 UTC FW27d ago 1 held half 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Destroyed?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

When does Destroyed wipe?

There is no next wipe to predict: Destroyed wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days 11 hours ago.

Tag meanings

Which tags does Destroyed carry, and what do they mean?

Tags published by Destroyed, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Destroyed?

Rust Metrics lists featuring Destroyed: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does Destroyed sit in the rankings?

Ranking for Destroyed: #11,067 on seven-day player hours, top 50% of all ranked servers.

How full does Destroyed get?

Destroyed is not responding; status offline, last seen 3 days 8 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server

Where does Destroyed sit?

No region comes from Destroyed. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 108.55.227.70:28015.

What Rust version is Destroyed on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Destroyed. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Destroyed, and is it online?

Destroyed reports offline. The last reading came 3 days 8 hours ago. Uptime for the last 7 full days: 4 of 168 hours, or 2%. The first sighting on Rust Metrics was 26 September 2026.

Settings and map

How is Destroyed configured, and what rules are in force?

Reading the name gives no gather rate for Destroyed. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Destroyed?

Check: map. Procedural, generated by the game, on Destroyed.

Join

How do you connect to Destroyed?

Press F1 in Rust and enter client.connect 108.55.227.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.