JSPlayground
Offline 108.52.104.245:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 16:38 UTC3d ago | 1 | – | running | 0 |
| Tue 20 Oct, 13:06 UTC8d ago | 1 | – | 5.1 days | 0 |
| Fri 9 Oct, 18:05 UTC19d ago | 0 | – | 10.8 days | 0 |
| Fri 2 Oct, 18:42 UTC26d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 2 Oct, 10:43 UTC26d ago | 1 | – | 0.3 days | 0 |
| Thu 1 Oct, 21:08 UTC FW27d ago | 1 | – | 0.6 days | 0 |
| Sun 27 Sep, 20:06 UTC31d ago | 1 | held half | 4 days | 0 |
| Fri 25 Sep, 18:15 UTC33d ago | 1 | held half | 2.1 days | 1 |
| Wed 23 Sep, 11:11 UTC35d ago | 1 | held half | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on JSPlayground?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 5 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does JSPlayground follow?
No next wipe can be predicted for JSPlayground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 7 hours ago.
Tag meanings
Which tags does JSPlayground carry, and what do they mean?
Tags published by JSPlayground, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show JSPlayground?
These Rust Metrics lists carry JSPlayground: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does JSPlayground hold among Rust servers?
Player hours over seven days put JSPlayground at #14,334, in the top 64% of all ranked servers.
What player count does JSPlayground carry?
JSPlayground is not responding; status offline, last seen 26 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 17:00 UTC, 0 players on average.
Server
What location is JSPlayground hosted in?
No region comes from JSPlayground. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 108.52.104.245:28015.
What Rust version is JSPlayground on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by JSPlayground. Matching protocol is required to join. Let Steam update your game.
How reliable is JSPlayground, and is it online now?
JSPlayground reports offline. The last reading came 26 hours ago. Uptime for the last 7 full days: 19 of 168 hours, or 11%. The first sighting on Rust Metrics was 22 September 2026.
Settings and map
How is JSPlayground configured, and what rules are in force?
Reading the name gives no gather rate for JSPlayground. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on JSPlayground?
Procedural map on JSPlayground, made by the game's generator.
How to join
What do you do to join JSPlayground?
To join: start Rust, press F1 and type client.connect 108.52.104.245:28015. Or press Launch Rust here and Steam opens the game and connects you.