CordovaRust
Online 108.227.62.198:28015 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 204,512–207,046 · memory 6,345 MBUptime
6 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:39 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 72/700
- 11/200
- 23/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on CordovaRust?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does CordovaRust wipe, and when?
The rhythm of CordovaRust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on CordovaRust?
These are the tags CordovaRust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CordovaRust?
On Rust Metrics, CordovaRust sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does CordovaRust sit in the rankings?
Ranking for CordovaRust: #7,150 on seven-day player hours, top 32% of all ranked servers.
How full does CordovaRust get?
0 of 100 slots are filled on CordovaRust right now. Check: players over seven days. Average 0, peak 1.
Server
Which location does CordovaRust run from?
No region comes from CordovaRust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 108.227.62.198:28015.
What Rust version is CordovaRust on?
Rust network protocol 2635 and build 168909 on Windows is the build CordovaRust runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for CordovaRust?
Check: fps. Average 55 server fps over the last 48 hours, low of 42. Within range. Reading: 207,046 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,588 MB. Expect lag when fps falls and entities climb.
What is the uptime on CordovaRust, and is it online?
Check: connection. CordovaRust is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 days 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is CordovaRust configured, and what rules are in force?
Check: gather rate. The name CordovaRust does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CordovaRust?
Size 6,000 and seed 55634322: the game generates the procedural map on CordovaRust from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to CordovaRust?
Press F1 in Rust and enter client.connect 108.227.62.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://scorpionhc.com.