Project Ferrick Dev
Offline 108.226.201.60:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 20:26 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 125/100
- 167/225
- 52/700
- 5/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Project Ferrick Dev when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Project Ferrick Dev wipe?
To tell the rhythm of Project Ferrick Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 47 days 12 hours ago.
Tag meanings
How should you read the tags on Project Ferrick Dev?
Tags published by Project Ferrick Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Project Ferrick Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Project Ferrick Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Project Ferrick Dev sit in the rankings?
Ranking for Project Ferrick Dev: #15,508 on seven-day player hours, top 71% of all ranked servers.
What player count does Project Ferrick Dev carry?
Status for Project Ferrick Dev: offline. Last seen 35 days 10 hours ago.
Server
Where does Project Ferrick Dev sit?
No region tag on Project Ferrick Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 108.226.201.60:28015.
What Rust version is Project Ferrick Dev on?
Reading: Project Ferrick Dev, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Project Ferrick Dev up, and how often does it stay up?
Project Ferrick Dev reports offline. The last reading came 35 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Map and rules
How is Project Ferrick Dev configured, and what rules are in force?
Reading the name gives no gather rate for Project Ferrick Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Project Ferrick Dev on?
Procedural map on Project Ferrick Dev, made by the game's generator.
How to join
How can you get onto Project Ferrick Dev?
To join: start Rust, press F1 and type client.connect 108.226.201.60:28015. Or press Launch Rust here and Steam opens the game and connects you.