RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h114 Scan5 min
‹ All servers108.226.201.60:28015
Offline Full Queue Fresh wipe Wipe due No query

Project Ferrick Dev

Offline 108.226.201.60:28015 checked 35d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,508top 71%
Last wipe47d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 20:26 UTC38d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Project Ferrick Dev when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

When does Project Ferrick Dev wipe?

To tell the rhythm of Project Ferrick Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 47 days 12 hours ago.

Tag meanings

How should you read the tags on Project Ferrick Dev?

Tags published by Project Ferrick Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Project Ferrick Dev appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Project Ferrick Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Project Ferrick Dev sit in the rankings?

Ranking for Project Ferrick Dev: #15,508 on seven-day player hours, top 71% of all ranked servers.

What player count does Project Ferrick Dev carry?

Status for Project Ferrick Dev: offline. Last seen 35 days 10 hours ago.

Server

Where does Project Ferrick Dev sit?

No region tag on Project Ferrick Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 108.226.201.60:28015.

What Rust version is Project Ferrick Dev on?

Reading: Project Ferrick Dev, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Project Ferrick Dev up, and how often does it stay up?

Project Ferrick Dev reports offline. The last reading came 35 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

How is Project Ferrick Dev configured, and what rules are in force?

Reading the name gives no gather rate for Project Ferrick Dev. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Project Ferrick Dev on?

Procedural map on Project Ferrick Dev, made by the game's generator.

How to join

How can you get onto Project Ferrick Dev?

To join: start Rust, press F1 and type client.connect 108.226.201.60:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163207
Build Build 163207.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.