RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers108.181.91.179:28016
Online Full Queue Fresh wipe Wipe due No query

KushKastle

Online 108.181.91.179:28016 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 100 200 300 400 PAX 0 /400

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 155 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 201,747 ×1000

Entities

48 h range 199,753–202,565 · memory 4,630 MB
1239 ET SINCE RESTART 3D 15H

Uptime

3 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory4,630MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:09 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on KushKastle?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does KushKastle wipe, and when?

Its rhythm cannot be told from the wipes of KushKastle on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 10 hours ago.

Tag meanings

Which tags does KushKastle carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from KushKastle. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show KushKastle?

These Rust Metrics lists carry KushKastle: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does KushKastle sit in the rankings?

Ranking for KushKastle: #15,335 on seven-day player hours, top 69% of all ranked servers.

How full does KushKastle get?

0 of 400 slots are filled on KushKastle right now. Check: player average. 0 over the last seven days.

Server

Where does KushKastle sit?

Reading: location. KushKastle gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 108.181.91.179:28016.

What Rust version is KushKastle on?

Rust network protocol 2634 and build 167058 on Linux is the build KushKastle runs. To get in, your game needs the same protocol; Steam applies the update.

How does KushKastle perform?

Check: fps. Average 187 server fps over the last 48 hours, low of 102. Within range. Peak entity count: 202,565. Buildings, deployables and all else included. Memory peak: 4,902 MB. Expect lag when fps falls and entities climb.

How reliable is KushKastle, and is it online now?

Reading: online. KushKastle answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.

Settings and map

What rules does KushKastle enforce, and what are its settings?

Reading the name gives no gather rate for KushKastle. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is KushKastle on?

Size 6,000 and seed 1: the game generates the procedural map on KushKastle from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to KushKastle?

Press F1 in Rust and enter client.connect 108.181.91.179:28016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp400
Max players 400 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build The server runs game build 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.