RUST METRICSFlight deck · live data
Data live Servers11,704 Players61,057 Populated3,258 Fresh wipes 3 h178 Scan5 min
‹ All servers108.181.63.74:28015
Online Full Queue Fresh wipe Wipe due No query

cRusty Pie

Online 108.181.63.74:28015 checked 9m ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 12 24 36 48 PAX 0 /48

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 87 SERVER FPS

Server fps

48 h low 18 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 145,024 ×1000

Entities

48 h range 142,616–146,151 · memory 4,001 MB
1239 ET SINCE RESTART 17:59

Uptime

17 h 59 min since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory4,001MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:25 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on cRusty Pie when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does cRusty Pie wipe, and when?

The rhythm of cRusty Pie's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 19 hours ago the current world was made.

Tags

How should you read the tags on cRusty Pie?

These are the tags cRusty Pie publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp48 (Max players): The server holds 48 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does cRusty Pie appear in Rust Metrics lists and filters?

On Rust Metrics, cRusty Pie sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does cRusty Pie sit in the rankings?

Player hours over seven days put cRusty Pie at #15,262, in the top 69% of all ranked servers.

How full does cRusty Pie get?

0 of 48 slots are filled on cRusty Pie right now. A seven-day average of 0 players is the reading.

Operator and location

Which location does cRusty Pie run from?

No region tag on cRusty Pie. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 108.181.63.74:28015.

What Rust version is cRusty Pie on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by cRusty Pie. Check: protocol. To join, your game must match; Steam handles the update.

How does cRusty Pie perform?

Check: fps. Average 88 server fps over the last 48 hours, low of 18. Within range. Check: entities. The peak was 146,151, counting buildings, deployables and the rest of the world. Memory peak: 4,804 MB. Expect lag when fps falls and entities climb.

How reliable is cRusty Pie, and is it online now?

Check: connection. cRusty Pie is online at this moment. By its reported uptime, the last restart was roughly 17 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is cRusty Pie configured, and what rules are in force?

No gather rate appears in the name: cRusty Pie. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

Which map is live on cRusty Pie?

From seed 1, the game generates the procedural map on cRusty Pie. Its size is 5,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto cRusty Pie?

To join: start Rust, press F1 and type client.connect 108.181.63.74:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://voidexistence.com.

PLACARDS

Server tags

what each one means

Published as mp48,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp48
Max players The server holds 48 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.