RUST METRICSFlight deck · live data
Data live Servers11,714 Players56,753 Populated3,283 Fresh wipes 3 h169 Scan5 min
‹ All servers107.201.241.213:28015
Offline Full Queue Fresh wipe Wipe due No query

RustScape test · GW_OneGrid_v10

Offline 107.201.241.213:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,873top 62%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RustScape test · GW_OneGrid_v10 follow?

To tell the rhythm of RustScape test · GW_OneGrid_v10, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days ago.

Tags

How should you read the tags on RustScape test · GW_OneGrid_v10?

Tags published by RustScape test · GW_OneGrid_v10, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustScape test · GW_OneGrid_v10?

On Rust Metrics, RustScape test · GW_OneGrid_v10 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does RustScape test · GW_OneGrid_v10 sit in the rankings?

Player hours over seven days put RustScape test · GW_OneGrid_v10 at #13,873, in the top 62% of all ranked servers.

How full does RustScape test · GW_OneGrid_v10 get?

RustScape test · GW_OneGrid_v10 is not responding; status offline, last seen 2 days ago. Check: players over seven days. Average 0, peak 1.

Server details

Where does RustScape test · GW_OneGrid_v10 sit?

Reading: location. RustScape test · GW_OneGrid_v10 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 107.201.241.213:28015.

What Rust version is RustScape test · GW_OneGrid_v10 on?

Reading: RustScape test · GW_OneGrid_v10, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustScape test · GW_OneGrid_v10, and is it online?

RustScape test · GW_OneGrid_v10 reports offline. The last reading came 2 days ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Settings and map

What rules does RustScape test · GW_OneGrid_v10 enforce, and what are its settings?

No gather rate appears in the name: RustScape test · GW_OneGrid_v10. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How can you get onto RustScape test · GW_OneGrid_v10?

Press F1 in Rust and enter client.connect 107.201.241.213:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.