Dev
Offline 106.72.80.32:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 07:38 UTC27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 121/100
- 57/225
- 29/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Dev?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does Dev wipe?
To tell the rhythm of Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 21 hours ago.
Tag meanings
Which tags does Dev carry, and what do they mean?
These are the tags Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does Dev hold among Rust servers?
Player hours over seven days put Dev at #14,427, in the top 60% of all ranked servers.
What is the population on Dev?
Status for Dev: offline. Last seen 27 days 17 hours ago.
Operator and location
Where does Dev sit?
Reading: location. Dev gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 106.72.80.32:28015.
What Rust version is Dev on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Dev. Matching protocol is required to join. Let Steam update your game.
Is Dev up, and how often does it stay up?
Reading: offline. Dev last answered 27 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
What rules does Dev enforce, and what are its settings?
No gather rate appears in the name: Dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is Dev on?
Check: map. Procedural, generated by the game, on Dev.
Join
How can you get onto Dev?
To join: start Rust, press F1 and type client.connect 106.72.80.32:28015. Or press Launch Rust here and Steam opens the game and connects you.