Butterchiken Local Test Server
Offline 106.216.227.173:10001 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 130/100
- 63/225
- 20/700
- 60/700
- 256/310
Quick answers
from the figures on this pageWipe timing
How often does Butterchiken Local Test Server wipe, and when?
The rhythm of Butterchiken Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 3 hours ago.
Lists and filters
How should you read the tags on Butterchiken Local Test Server?
Tags published by Butterchiken Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Butterchiken Local Test Server?
Rust Metrics lists featuring Butterchiken Local Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Butterchiken Local Test Server hold among Rust servers?
Player hours over seven days put Butterchiken Local Test Server at #15,424, in the top – of all ranked servers.
What player count does Butterchiken Local Test Server carry?
Reading for Butterchiken Local Test Server: offline at this moment; last seen 41 days 15 hours ago.
Server details
What location is Butterchiken Local Test Server hosted in?
Reading: location. Butterchiken Local Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 106.216.227.173:10001.
What Rust version is Butterchiken Local Test Server on?
Rust network protocol 2633 and build 163794 on Linux is the build Butterchiken Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Butterchiken Local Test Server up, and how often does it stay up?
Reading: offline. Butterchiken Local Test Server last answered 41 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Butterchiken Local Test Server?
No gather rate appears in the name: Butterchiken Local Test Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Butterchiken Local Test Server?
Check: map. Procedural, generated by the game, on Butterchiken Local Test Server.
Join
How do you connect to Butterchiken Local Test Server?
To join: start Rust, press F1 and type client.connect 106.216.227.173:10001. Or press Launch Rust here and Steam opens the game and connects you.