RRSV
Offline 105.76.177.190:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 32/225
- 20/700
- 5/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
How often does RRSV wipe, and when?
Its rhythm cannot be told from the wipes of RRSV on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 34 days 8 hours ago.
Lists and filters
How should you read the tags on RRSV?
These are the tags RRSV publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RRSV?
These Rust Metrics lists carry RRSV: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RRSV sit in the rankings?
Ranking for RRSV: #13,723 on seven-day player hours, top 61% of all ranked servers.
What player count does RRSV carry?
Status for RRSV: offline. Last seen 34 days ago.
Server
Where does RRSV sit?
No region tag on RRSV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 105.76.177.190:28015.
What Rust version is RRSV on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by RRSV. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RRSV, and is it online?
Reading: offline. RRSV last answered 34 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 23 September 2026.
Map and rules
How is RRSV configured, and what rules are in force?
Check: gather rate. The name RRSV does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RRSV on?
The game generates a procedural map for RRSV.
Join
How do you connect to RRSV?
Check: join. Open Rust, press F1, then enter client.connect 105.76.177.190:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.