Test Server
Offline 104.7.174.182:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 131/100
- 47/225
- 54/700
- 8/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
How often does Test Server wipe, and when?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 1 hours ago the current world was made.
Lists and filters
How should you read the tags on Test Server?
Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Server?
On Rust Metrics, Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Test Server hold among Rust servers?
Player hours over seven days put Test Server at #16,699, in the top 70% of all ranked servers.
What is the population on Test Server?
Status for Test Server: offline. Last seen 28 days ago.
Operator and location
What location is Test Server hosted in?
Reading: location. Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 104.7.174.182:28015.
What Rust version is Test Server on?
Rust network protocol 2633 and build 165217 on Linux is the build Test Server runs. Matching protocol is required to join. Let Steam update your game.
Is Test Server up, and how often does it stay up?
Check: connection. Test Server is offline at this moment. Last contact was 28 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Test Server enforce, and what are its settings?
Check: gather rate. The name Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Test Server on?
The game generates a procedural map for Test Server.
Join
How do you connect to Test Server?
To join: start Rust, press F1 and type client.connect 104.7.174.182:28015. Or press Launch Rust here and Steam opens the game and connects you.