skin_test
Offline 104.28.246.128:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 124/100
- 46/225
- 11/700
- 1/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
When does skin_test wipe?
The rhythm of skin_test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 12 hours ago.
Tag meanings
How should you read the tags on skin_test?
Tags published by skin_test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show skin_test?
On Rust Metrics, skin_test sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does skin_test sit in the rankings?
Player hours over seven days put skin_test at #15,515, in the top – of all ranked servers.
What player count does skin_test carry?
Status for skin_test: offline. Last seen 38 days 12 hours ago.
Server
Where does skin_test sit?
No region tag on skin_test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.28.246.128:28015.
What Rust version is skin_test on?
Rust network protocol 2633 and build 164530 on Windows is the build skin_test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is skin_test up, and how often does it stay up?
Reading: offline. skin_test last answered 38 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is skin_test configured, and what rules are in force?
No gather rate appears in the name: skin_test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on skin_test?
Procedural map on skin_test, made by the game's generator.
How to join
What do you do to join skin_test?
Press F1 in Rust and enter client.connect 104.28.246.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.