skin_test
Offline 104.28.246.126:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 135/100
- 75/700
- 19/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageWipe timing
When does skin_test wipe?
The rhythm of skin_test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 3 hours ago.
Lists and filters
Which tags does skin_test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from skin_test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show skin_test?
These Rust Metrics lists carry skin_test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does skin_test hold among Rust servers?
Ranking for skin_test: #13,861 on seven-day player hours, top 61% of all ranked servers.
What is the population on skin_test?
Reading for skin_test: offline at this moment; last seen 25 days 2 hours ago.
Server
Where does skin_test sit?
No region comes from skin_test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 104.28.246.126:28015.
What Rust version is skin_test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by skin_test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on skin_test, and is it online?
Reading: offline. skin_test last answered 25 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on skin_test?
No gather rate appears in the name: skin_test. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is skin_test on?
The game generates a procedural map for skin_test.
Join
How can you get onto skin_test?
Check: join. Open Rust, press F1, then enter client.connect 104.28.246.126:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.