skin_test
Offline 104.28.214.126:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 133/100
- 186/225
- 68/700
- 13/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does skin_test follow?
Its rhythm cannot be told from the wipes of skin_test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 2 hours ago.
Tag meanings
How should you read the tags on skin_test?
These are the tags skin_test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does skin_test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring skin_test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does skin_test hold among Rust servers?
Ranking for skin_test: #12,813 on seven-day player hours, top 58% of all ranked servers.
What player count does skin_test carry?
Status for skin_test: offline. Last seen 2 days 18 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does skin_test sit?
No region tag on skin_test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.28.214.126:28015.
What Rust version is skin_test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by skin_test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is skin_test, and is it online now?
skin_test reports offline. The last reading came 2 days 18 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 26 October 2026.
Rules and settings
What rules does skin_test enforce, and what are its settings?
Reading the name gives no gather rate for skin_test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on skin_test?
The game generates a procedural map for skin_test.
Join
What do you do to join skin_test?
To join: start Rust, press F1 and type client.connect 104.28.214.126:28015. Or press Launch Rust here and Steam opens the game and connects you.