RUST METRICSFlight deck · live data
Data live Servers11,840 Players88,651 Populated4,028 Fresh wipes 3 h154 Scan5 min
‹ All servers104.28.205.74:28015
Offline Full Queue Fresh wipe Wipe due No query

TeddyServer

Offline 104.28.205.74:28015 checked 25d ago

biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,882top 61%
Last wipe25d agobiweekly schedule
Next wipe2d 10hSat 31 Oct, 04:05 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 04:05 UTC, in 2d 10h. Its biweekly schedule tag · low confidence

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Sat 31 Oct, 04:05 UTC2d 10h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 1hFW
  3. WPT 3Sat 14 Nov, 04:05 UTC16d 10h
  4. WPT 4Sat 28 Nov, 04:05 UTC30d 10h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 1hFW
  6. WPT 6Sat 12 Dec, 04:05 UTC44d 10h

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 04:05 UTC25d ago 1 – running 1
Fri 2 Oct, 13:16 UTC26d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on TeddyServer when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.

When does TeddyServer wipe?

The prediction follows its tag, because too few of TeddyServer's wipes are on record to confirm its schedule. Saturday 31 October at 04:05 UTC is when its next wipe is due. The world in play was created 25 days 13 hours ago. The tags carry an every-two-weeks wipe schedule.

Tags

How should you read the tags on TeddyServer?

Tags published by TeddyServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TeddyServer appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TeddyServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player count

Where does TeddyServer sit in the rankings?

Ranking for TeddyServer: #13,882 on seven-day player hours, top 61% of all ranked servers.

What player count does TeddyServer carry?

Status for TeddyServer: offline. Last seen 25 days 5 hours ago.

Server

Where does TeddyServer sit?

Reading: location. TeddyServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.28.205.74:28015.

What Rust version is TeddyServer on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by TeddyServer. Check: protocol. To join, your game must match; Steam handles the update.

Is TeddyServer up, and how often does it stay up?

Check: connection. TeddyServer is offline at this moment. Last contact was 25 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Rules and settings

What settings and rules apply on TeddyServer?

Reading the name gives no gather rate for TeddyServer. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on TeddyServer?

The game generates a procedural map for TeddyServer.

Connection

How do you connect to TeddyServer?

To join: start Rust, press F1 and type client.connect 104.28.205.74:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.