TeddyServer
Offline 104.28.205.71:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 04:05 UTC, in 3d 2h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/100
- 1/100
- 2/200
- 1/200
- 8/50
- 0/20
Quick answers
from the figures on this pageWipe timing
What wipe timing does TeddyServer follow?
The estimate for TeddyServer's next wipe comes from biweekly: 14 days after its last wipe. Saturday 31 October at 04:05 UTC is when its next wipe is due. 24 days 21 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
Which tags does TeddyServer carry, and what do they mean?
These are the tags TeddyServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TeddyServer?
On Rust Metrics, TeddyServer sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does TeddyServer sit in the rankings?
Player hours over seven days put TeddyServer at #13,794, in the top 61% of all ranked servers.
What is the population on TeddyServer?
Reading for TeddyServer: offline at this moment; last seen 23 days 2 hours ago.
Server
Which location does TeddyServer run from?
No region comes from TeddyServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.28.205.71:28015.
What Rust version is TeddyServer on?
Reading: TeddyServer, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TeddyServer, and is it online now?
TeddyServer reports offline. The last reading came 23 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What settings and rules apply on TeddyServer?
Check: gather rate. The name TeddyServer does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TeddyServer?
The game generates a procedural map for TeddyServer.
Join
What do you do to join TeddyServer?
To join: start Rust, press F1 and type client.connect 104.28.205.71:28015. Or press Launch Rust here and Steam opens the game and connects you.