TEST
Offline 104.28.161.35:28015 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 63/500
- 129/100
- 75/225
- 18/200
- 67/700
- 15/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 15 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #15,990, in the top 71% of all ranked servers.
How full does TEST get?
Reading for TEST: offline at this moment; last seen 21 days 6 hours ago.
Server details
What location is TEST hosted in?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 104.28.161.35:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is the build TEST runs. To get in, your game needs the same protocol; Steam applies the update.
Is TEST up, and how often does it stay up?
Check: connection. TEST is offline at this moment. Last contact was 21 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
How is TEST configured, and what rules are in force?
Reading the name gives no gather rate for TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
The game generates a procedural map for TEST.
Connection
What do you do to join TEST?
Check: join. Open Rust, press F1, then enter client.connect 104.28.161.35:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.