RUST METRICSFlight deck · live data
Data live Servers11,755 Players61,286 Populated3,487 Fresh wipes 3 h128 Scan5 min
‹ All servers104.254.131.178:50002
Online Full Queue Fresh wipe Wipe due No query

Hyperlkl

Online 104.254.131.178:50002 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 74 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,768 ×1000

Entities

48 h range 90,606–93,247 · memory 4,163 MB
1239 ET SINCE RESTART 14D 22H

Uptime

14 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,405top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory4,163MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Hyperlkl wipe?

The rhythm of Hyperlkl's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 1 hours ago.

Tags

How should you read the tags on Hyperlkl?

Tags published by Hyperlkl, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Hyperlkl appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Hyperlkl: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Hyperlkl sit in the rankings?

Ranking for Hyperlkl: #15,405 on seven-day player hours, top 69% of all ranked servers.

What is the population on Hyperlkl?

0 of 40 slots are filled on Hyperlkl right now. A seven-day average of 0 players is the reading.

Server

Which location does Hyperlkl run from?

No region comes from Hyperlkl. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.254.131.178:50002.

What Rust version is Hyperlkl on?

Reading: Hyperlkl, Rust network protocol 2634 and build 167584, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Hyperlkl perform?

Over the last 48 hours the average was 90 server fps; the floor was 74. Check: entities. The peak was 93,247, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,087 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Hyperlkl, and is it online now?

Check: connection. Hyperlkl is online at this moment. Reading: uptime. About 14 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 12 October 2026.

Settings and map

How is Hyperlkl configured, and what rules are in force?

Check: gather rate. The name Hyperlkl does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Hyperlkl?

Size 4,000 and seed 65188: the game generates the procedural map on Hyperlkl from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Hyperlkl?

To join: start Rust, press F1 and type client.connect 104.254.131.178:50002. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build Build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.