Hyperlkl
Online 104.254.131.178:50002 checked 9m ago
Server instruments
last reading Tue 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 90,606–93,247 · memory 4,163 MBUptime
14 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 76/500
- 122/100
- 81/225
- 31/200
- 81/700
- 17/1000
Quick answers
from the figures on this pageWipe schedule
When does Hyperlkl wipe?
The rhythm of Hyperlkl's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 1 hours ago.
Tags
How should you read the tags on Hyperlkl?
Tags published by Hyperlkl, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Hyperlkl appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Hyperlkl: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Hyperlkl sit in the rankings?
Ranking for Hyperlkl: #15,405 on seven-day player hours, top 69% of all ranked servers.
What is the population on Hyperlkl?
0 of 40 slots are filled on Hyperlkl right now. A seven-day average of 0 players is the reading.
Server
Which location does Hyperlkl run from?
No region comes from Hyperlkl. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 104.254.131.178:50002.
What Rust version is Hyperlkl on?
Reading: Hyperlkl, Rust network protocol 2634 and build 167584, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does Hyperlkl perform?
Over the last 48 hours the average was 90 server fps; the floor was 74. Check: entities. The peak was 93,247, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,087 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Hyperlkl, and is it online now?
Check: connection. Hyperlkl is online at this moment. Reading: uptime. About 14 days 22 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
How is Hyperlkl configured, and what rules are in force?
Check: gather rate. The name Hyperlkl does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Hyperlkl?
Size 4,000 and seed 65188: the game generates the procedural map on Hyperlkl from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Hyperlkl?
To join: start Rust, press F1 and type client.connect 104.254.131.178:50002. Or press Launch Rust here and Steam opens the game and connects you.