Oil Trainer - Carbon Development
Offline 104.249.44.27:28115 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
12% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 135/100
- 62/225
- 18/700
- 59/700
- 50/200
Quick answers
from the figures on this pageWipe timing
When does Oil Trainer - Carbon Development wipe?
To tell the rhythm of Oil Trainer - Carbon Development, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 19 hours ago.
Tags
How should you read the tags on Oil Trainer - Carbon Development?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Oil Trainer - Carbon Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?
On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Oil Trainer - Carbon Development sit in the rankings?
Player hours over seven days put Oil Trainer - Carbon Development at #10,058, in the top 45% of all ranked servers.
What is the population on Oil Trainer - Carbon Development?
Oil Trainer - Carbon Development is not responding; status offline, last seen 6 days 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Which location does Oil Trainer - Carbon Development run from?
Reading: location. Oil Trainer - Carbon Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.249.44.27:28115.
What Rust version is Oil Trainer - Carbon Development on?
Rust network protocol 2635 and build 168909 on Windows is the build Oil Trainer - Carbon Development runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Oil Trainer - Carbon Development, and is it online now?
Reading: offline. Oil Trainer - Carbon Development last answered 6 days 6 hours ago. Uptime for the last 6 full days: 1 of 144 hours, or 1%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Oil Trainer - Carbon Development enforce, and what are its settings?
Check: gather rate. The name Oil Trainer - Carbon Development does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Oil Trainer - Carbon Development on?
The game generates a procedural map for Oil Trainer - Carbon Development.
Join
How can you get onto Oil Trainer - Carbon Development?
Press F1 in Rust and enter client.connect 104.249.44.27:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.