RUST METRICSFlight deck · live data
Data live Servers11,622 Players43,295 Populated2,981 Fresh wipes 3 h139 Scan5 min
‹ All servers104.249.44.27:28115
Offline Full Queue Fresh wipe Wipe due No query

Oil Trainer - Carbon Development

Offline 104.249.44.27:28115 checked 6d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 1 /8

Players now

12% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,058top 45%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Oil Trainer - Carbon Development wipe?

To tell the rhythm of Oil Trainer - Carbon Development, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 19 hours ago.

Tags

How should you read the tags on Oil Trainer - Carbon Development?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Oil Trainer - Carbon Development. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?

On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Oil Trainer - Carbon Development sit in the rankings?

Player hours over seven days put Oil Trainer - Carbon Development at #10,058, in the top 45% of all ranked servers.

What is the population on Oil Trainer - Carbon Development?

Oil Trainer - Carbon Development is not responding; status offline, last seen 6 days 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Which location does Oil Trainer - Carbon Development run from?

Reading: location. Oil Trainer - Carbon Development gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 104.249.44.27:28115.

What Rust version is Oil Trainer - Carbon Development on?

Rust network protocol 2635 and build 168909 on Windows is the build Oil Trainer - Carbon Development runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Oil Trainer - Carbon Development, and is it online now?

Reading: offline. Oil Trainer - Carbon Development last answered 6 days 6 hours ago. Uptime for the last 6 full days: 1 of 144 hours, or 1%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Oil Trainer - Carbon Development enforce, and what are its settings?

Check: gather rate. The name Oil Trainer - Carbon Development does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Oil Trainer - Carbon Development on?

The game generates a procedural map for Oil Trainer - Carbon Development.

Join

How can you get onto Oil Trainer - Carbon Development?

Press F1 in Rust and enter client.connect 104.249.44.27:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players 8 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.