Local Farm
Offline 104.249.44.20:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 121/100
- 51/225
- 55/700
- 12/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local Farm follow?
To tell the rhythm of Local Farm, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 54 days 12 hours ago the current world was made.
Tags
How should you read the tags on Local Farm?
Tags published by Local Farm, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Farm?
Rust Metrics lists featuring Local Farm: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Farm hold among Rust servers?
Player hours over seven days put Local Farm at #13,238, in the top 58% of all ranked servers.
How full does Local Farm get?
Reading for Local Farm: offline at this moment; last seen 37 days 3 hours ago.
Server details
What location is Local Farm hosted in?
No region tag on Local Farm. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 104.249.44.20:28015.
What Rust version is Local Farm on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by Local Farm. To get in, your game needs the same protocol; Steam applies the update.
Is Local Farm up, and how often does it stay up?
Reading: offline. Local Farm last answered 37 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
How is Local Farm configured, and what rules are in force?
Reading the name gives no gather rate for Local Farm. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Farm?
Procedural map on Local Farm, made by the game's generator.
Connection
How do you connect to Local Farm?
Press F1 in Rust and enter client.connect 104.249.44.20:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.